

In real racing, you’ll move your head which makes you physically align yourself with the corner’s apex to exit line. As you brake, all of your visual focus should be on the exit.

As you approach the corner you’re setting a brake point in your peripheral vision because you’re focused on the apex. The discipline of using vision to find the best racing line through a corner is exactly the same as driving a track car. Because the Valve has headphone speakers, you’re immersed. When you grid up for a race start and look around you by turning your head, your competitors are all there, you’re surrounded. But with a VR headset on, the first time you drive through another car, you’ll jump out of your skin. Not a big deal, as it’s not an incident until you’re on the track. In iRacing when you leave the pits you often drive straight through another pitted car before you exit. Why should you add VR to your sim racing setup? Realismįirstly, and probably most obviously, racing in VR feels real. But is VR better for sim racing, or should you just stick to monitors? Today, I’ll be looking at the pros and cons of VR headset use with your gaming PC.
